Sunday, July 7, 2013

New Special Moves & Fighting styles


Introducing two new, European-flavoured fighting styles and a specific chain of Special Moves for Melee.

Melee Special Moves


A well-executed counterstrike. @http://butteredanime.wordpress.com
4th level: Counterstrike, 1 RP
If you succeed at a Parry that used up one of your AP (a reserved Defensive Action), you may immediately make an attack against the original attacker. Do not roll dice. You are considered to have one success at your attack roll.

5th level: Advanced Counterstrike, 1 RP
If you succeed at a Parry that used up one of your AP (a reserved Defensive Action), you may immediately make an attack against the original attacker. Do not roll dice. Your attack roll's successes are equal to the number of successes your parry roll exceeded your opponent's attack roll by.

6th level: Expert Counterstrike, 1 WP, 1 RP
If you succeed at a Parry that used up one of your AP (a reserved Defensive Action), you may immediately make an attack against the original attacker. Do not roll dice. Your attack roll's successes are equal to double the number of successes your parry roll exceeded your opponent's attack roll by.

7th level: Master Counterstrike, 2 WP, 1 RP
If you succeed at a Parry that used up one of your AP (a reserved Defensive Action), you may immediately make an attack against the original attacker. Do not roll dice. Your attack roll's successes are equal to triple the number of successes your parry roll exceeded your opponent's attack roll by.

8th level: Grandmaster Counterstrike, 5 WP, 1 RP
If you succeed at a Parry that used up one of your AP (a reserved Defensive Action), you may immediately make an attack against the original attacker. Do not roll dice. Your attack roll's successes are equal to five times the number of successes your parry roll exceeded your opponent's attack roll by.

8th level: Focused strike, 2 WP, -
While in the duelist stance, you may spend 2 Willpower points for a single attack at your opponent or parry against his attacks; that roll has a number of automatic successes equal to your Concentration rating.


Fighting Styles


Duelist Fighting Style, Dexterity 5, Perception 5, Wits 3, Melee 5
You are trained to fight duels and one-on-one combat, focusing on one opponent at the exclusion of the others. When you enter your duelist stance, you are formidable, but suffer from any attacks from other opponents. It does not matter what weapon you use while dueling- it's the focus that is important.
Duelist Girls. @http://wallpaperscraft.com/


Rank 1: While in the duelist stance designate one opponent at the beginning of your round. Attacks against him, and parries from his attacks, have -1 DC. At concentration 4, the DC is -2, at rank 7 it is -3 and at rank 10 it is -4. Any other opponent also benefits from this DC reduction against you.

Rank 2: While in the duelist stance, you may now also add your Concentration as dice to your damage rolls against your designated opponent.



Longsword Fighting Style, Strength 4, Dexterity 4, Melee 5

The art of fighting with a two-handed, double-edged sword is one of balance and symmetry, as you use both hands and the entire body. This fighting style can only be used with bastard swords and longswords held in two hands.

Rank 1: The best offense is defense. While wielding the sword, you may choose to fight from a defensive guard. You may choose a number from one, up to half your Melee ranks, round down.
Longsword position (posta) @http://wall.alphacoders.com

Rank 2: The best defense is offense. You may use a Counterstrike special move regardless of the way you parried (reserved Defensive action, reflexive parry, sorcery technique, Weapon master free parry etc).

Rank 3: You have learned the master strikes- you blend offense and defense seamlessly. When you successfully attack an opponent, you are harder to hit due to the stance. +2 Dc to be hit (max total Dc to be hit always 10) until the end of turn.

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