Saturday, May 25, 2013

Combined Spellcasting


Combined Spellcasting.
    This article was made due to a request of a Mage Blade player. The question was : "How can a spell have multiple spell casters and what is the benefit?" Well actually the answer is quite simple!
Each caster must design the spell, that requires multiple casters. It can be a spell where all casters have the same role, or it can be a spell that each caster takes a specific role (for example casting a different element).

    In the case that all the casters cast the same spell, the system goes like this :
-Each spell caster must start casting at the same initiative and the spell is finished when all spell casters are finished.
-The spell has + 1 spell level of the designed spell level.
-The spell has spell power = total spell power of all casters combined.
-The spell remains the same at all other factors.
-The targeting is defined by the head caster who is the one with the greatest Intelligence rating, or the one designated between the casters.

    In the case that Each caster has a different role, the system goes like this :
-Each spell caster must start casting at the same initiative and the spell is finished when all spell casters are finished.
-The spell has + 1 spell level of the average designed spell level. Meaning if different spell levels are used for that spell, the final level equals = (total spell levels / number of casters) + 1 spell level.
-The spell has spell power = total spell power of all casters combined. In the case of different elements the final damage output is defined by the element that deals the damage, enhanced by the other elements as bonus damage.
-The spell remains the same at all other factors.
-The targeting is defined by the head caster who is the one with the greatest Intelligence rating, or the one designated between the casters.

2 comments:

Hex Namah said...

Food for thought.

why not combine different spells ? with limitations of corce to not be out of control...or put factors that would change the effect.. and to have choices on what you could do.. like empower it ( as you already said ) make it aoe , change the elemental nature of a spell ex. there is a fireball maybe add air for speed and for more dmg.. or for make it a dot or change from one element to an other like you sending me a fireball me an my friend we combine our powers and we change it into an airball. an other thing could be that you are throwing a 4lvl fireball me and my party with combined spells of two or more we could reduce the amount or the lvl of dmg but not both at the same time.

what do you think ?

Nodas Mavropoulos said...

Then I wait for your detailed post on how the system could work on your suggestions.Lets see the maths in your proposal :-)